![]() "Might & Magic 7: Reimagined" - a large-scale mod by AzimovHaas8 that significantly changes many aspects of the original game Might & Magic VII: Reimagined by AzimovHaas8 Last Updated on Friday, 20 August 2021 18:05 ![]() New unique items and improved artifacts and relics, blasters and wands equipped in the bow slot, a redesigned reputation system, and much more. Changes in the field of magic also deserve attention: now the level of the Magister is much more useful (for example, the "Eye of the Sorcerer" lasts constantly and is not removed by moving to another region or rest, and "Healing weakness" affects the entire squad), all spells in general have become more balanced, and also one new spell appeared. The alchemy system has also been significantly improved: new potions have appeared, including those that give short-term immunity to one of the six elements, recipes have become clearer, some potions can now be used for attack, and you can cook each of them in one click! There are also innovations in the system of modifiers for items: 9 new enchantments, including targeting damage to the enemy, immunity to removal of enchantments and super strength. In the mod, the types of damage and resistance have been reworked, as for Might and Magic 6. "Elemental Mod 2.1" by Tomsod for Might and Magic 7 contains many changes that, although not so noticeable at first glance, add a lot of new to the game mechanics.
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